This is an arcade high score/highest round/longest round streak click 3 green button in a 3x3 grid minigame with different obstacles every round.

You are a gunslinger protector of the town.  The Ironshot Orcs are sending assassins to kill you in a duel.  Take 3 steps and then fire three shots to kill your opponent before you are shot.

An expansion of a prototype game made Trijam 256.  Theme: "Only Three." If you'd like to play the original jam prototype, go here.

Directions: Press [Left Mouse Button/Tap] to start the duel.  [Left Mouse Button/Tap]  click 3 green buttons to fire three shots.  If you take too long or  [Left Mouse Button/Tap]  click 3 red buttons, then you lose!

***WARNING: There are FLASHING WHITE LIGHTS in the game***

Game Programming by ToastyBurk

Game Design by Tombit

CC0 Art and Music from Opengameart.org


Devlog:

3/2/2024 V1.6 Redid animations in code, added scores, longest streak, highest round trackers, added screen shake/floating score points, removed a level mechanic that was unfun, moved some of the UI elements, added UI elements, and allowed for repeating the same level and skipping levels when you lose.

2/24/2024 V1.5 Added 21 mechanics, and a randomized level mechanic which increases the difficult every 10 rounds.  Broke the animation in the introduction, but the core game loop is there to test out for now.

2/20/2024 V1.4 Changed the mechanics of this 5 level build to be more challenging.

2/13/2024 V1.31 Added 3 more rounds with new mechanics and a 5th level of a boss battle of all the mechanics.  1. if you hit a red button, you lose 1 second on your timer, 2. if you press a green or red button, the buttons scramble, 3. the grid rotates randomly clockwise or counterclockwise.  

2/10/2024 V1.2 Added a lose time bar and countdown label for feedback.  Lowered time down to 3 seconds to match the original theme.  Changed start of duel to be the [Left Mouse Button] instead of [SPACEBAR] to keep input consistent with one button mechanic.  Fixed character animations.  Made the "3 steps" more obvious in animation.  Delayed revealing the minigame until after the character turn to each other. Changed labels to spell out LMB to represent Left Mouse Button.

2/9/2024 V1.1 (after 3 hour cut off for Trijam Game Jam) bug fix of lose timer.  

2/9/2024 V1.0 released for Trijam Game Jam 256.  Unfortunately, ran out of time. Bug #1: The lose timer is not functioning.

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